package openfl.display3D;

import openfl.display3D.Context3DBufferUsage;

class Context3DBufferUsageTest
{
	@Test public function test()
	{
		switch (Context3DBufferUsage.DYNAMIC_DRAW)
		{
			case Context3DBufferUsage.DYNAMIC_DRAW, Context3DBufferUsage.STATIC_DRAW:
		}
	}
}
